﻿using UnityEngine;
using System.Collections;

public class Logo : MonoBehaviour {

	private Texture img_BlackBorder;
	private Texture img_WhiteBorder;
	private Texture img_Background;
	private Texture img_FoxFace;
	private Texture img_FoxGlass;
	private Texture img_GameStudio;
	
	private Rect rect_BlackBorderTop;
	private Rect rect_BlackBorderBottom;
	private Rect rect_WhiteBorder;
	private Rect rect_Background;
	private Rect rect_FoxFace;
	private Rect rect_FoxGlass;
	private Rect rect_GameStudio;
	void Awake(){
		img_Background = (Texture)Resources.Load ("Image/Logo/Background");
		img_BlackBorder = (Texture)Resources.Load ("Image/Logo/BlackBorder");
		img_FoxFace	= (Texture)Resources.Load ("Image/Logo/FoxFace");
		img_FoxGlass = (Texture)Resources.Load ("Image/Logo/FoxGlass");
		img_GameStudio = (Texture)Resources.Load ("Image/Logo/GameStudio");
		img_WhiteBorder = (Texture)Resources.Load ("Image/Logo/WhiteBorder");
	}
	// Use this for initialization
	void Start () 
	{
		rect_Background = new Rect (0, 0, Screen.width, Screen.height);
		rect_BlackBorderTop = new Rect (0, 0, 1920, 1080);
	}
	void Update () {
	
	}

	void OnGUI()
	{
	}
}